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      <image:title>Projects - Planet Glasidea</image:title>
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    <loc>https://www.alexhgarcia.com/projects/trials-of-aerlynn</loc>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Throughout the game, tips will show up to help introduce power ups, mechanics, and locations. Some walls can be broken to open up new paths.</image:caption>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>These stone and gold braziers with gemstones are called Pyres, but they're not all lit up yet. Hitting a certain amount of them will open up new doors across the map.</image:caption>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Item #1: The Super Tome. Casting it will fire a holy bullet forward that can trigger Pyres and damage enemies from afar!</image:caption>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Some walls hide secrets and collectibles behind them!</image:caption>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Item #2: Stone Breaker. Allows you to do a downwards slam attack while in the air and break through crumbling stone blocks.</image:caption>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Item #3: Sliding Boots. Allows you to slide through small crevices, giving you a boost of ground movement.</image:caption>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Hazards throughout the map won't kill you right away, they'll just send you to the nearest platform to try again!</image:caption>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Item #4: Sticky Gloves. Allows you to cling to walls and jump from them, as well as slide down them slowly.</image:caption>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Item #5: Seraph Amulet. Allows you to jump again in the air to reach new heights!</image:caption>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Item #6: Slipstream Armor. While in the air, you can press the Slide key to perform an air dash with a huge burst of speed! Be careful though, once used you can't do it again until you land.</image:caption>
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    <image:image>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Look out for mystical Azure Beads. Grabbing them in the air will recharge your air dash immediately, allowing you to go even farther!</image:caption>
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      <image:title>Projects - Trials of Aerlynn</image:title>
      <image:caption>Using all your items and abilities together will be key to overcoming Aerlynn's trials and becoming a movement master!</image:caption>
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      <image:title>Projects - KillCode: 404</image:title>
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      <image:title>Projects - KillCode: 404</image:title>
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      <image:title>Projects - KillCode: 404</image:title>
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      <image:title>Projects - KillCode: 404</image:title>
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      <image:title>Projects - KillCode: 404</image:title>
      <image:caption>The most wasted trickshot with the Zeus atomic cannon and the Artemis lever-action shotgun</image:caption>
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    <image:image>
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      <image:title>Projects - KillCode: 404</image:title>
      <image:caption>The Zeus atomic cannon and the Poseidon sniper rifle take down Servitoids from afar</image:caption>
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      <image:title>Projects - KillCode: 404</image:title>
      <image:caption>A face off against the formidable Grid Warden with the Decompiler auto-shotgun</image:caption>
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      <image:title>Projects - KillCode: 404</image:title>
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    <lastmod>2026-01-28</lastmod>
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      <image:title>Projects - Devil's Gambit</image:title>
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      <image:title>Projects - Devil's Gambit</image:title>
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      <image:title>Projects - Devil's Gambit</image:title>
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      <image:title>Projects - Devil's Gambit</image:title>
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      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>The Devil shows off the tower of Hell</image:caption>
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    <image:image>
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      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Because I was in charge of creating player mechanics and combat, I had this early idea to have each gamepad key activate different spells or weapons. This idea never came to fruition though, as our timeline was just too short.</image:caption>
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      <image:caption>The Gambler attacking an armored Warden</image:caption>
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      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>During our initial exploration phase we started sketching out 2D maps inspired by games like Hollow Knight and Blasphemous</image:caption>
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      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Finding the first respawn statue</image:caption>
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      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Getting the tutorial right was our first step, and you can see both design and art coming together here to get those ideas down</image:caption>
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      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Climbing Hell's blasted steps</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/feda5c3b-c5d8-4c12-9db7-e352bc3a5a90/dom+drawover+1.png</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>After getting some basic blockout in Unity, our artist did some drawovers to get some rough structural ideas out</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/cb53e323-a50f-49dd-a18f-a6752dcefae6/DV_GIF_2.gif</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Avoiding incoming fire</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/1b049390-c9ff-4f74-83c3-a90d812e5f7d/outside+1.png</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>And so we came together to start refining the level bit by bit</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/701d7c2b-1d36-4a20-a77d-9a2fbf869550/DV_GIF_4.gif</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Sometimes even secret doors can hide goodies and badies</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/bcf8dcca-6a0d-46ff-90f7-281002fc3bdd/sinners+lair.png</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>A tutorial section featuring a one way drop that requires a wall climb ability to get back up. The point was to pick it up at the end and make a sprint back.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/83d58cf3-42dc-4c1c-abaa-18eaf0adedf1/alex-garcia-boss-gif.gif</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>A fight against an arch-demon, the Martyr King</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/0ca6e438-9491-4deb-8e55-5f90067d5aab/image.png</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>And again, we iterated to make it a clean loop with some visual clutter removed.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/2b8ae659-774a-4184-8bde-3b6a4b17b2f4/alex-garcia-dv-gif-1.gif</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>The Martyr King shows his strength with an empowered chain pull</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/ad959fd3-5224-4c0f-a50a-0b8562257b8b/20240306_230002.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>We used to do mood sketches to explore the visual themes of the game. You can also see early animation graphs in the top left.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/509b2c67-2d66-4480-8bba-43bb11fd1523/20240219_193609.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Attack frames for the Gambler</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/f41856e1-ed58-455f-b155-2dfc0ded36d5/20240219_193616.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Animation frame sketches for our main enemy, Wardens</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/6673aa2a-9384-45fb-a782-1b657533eb74/20240220_222635.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Early visual exploration into our main boss, the Martyr King</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/d5713191-0a6e-496f-b99f-e5b0a7af34a2/20240221_170143.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Figuring out the movement of aerial card throwing attacks</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/2da24ab6-9402-400c-919f-e87a7dafb36f/20240307_003207.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Working with our artist to figure out how to adapt the Martyr King's attacks and mechanics into visual key frames</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/45ddd13f-f363-4326-9378-09d9d3a7b389/20240307_004536.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>It was helpful to have our animation / logic chart to work off of visually</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/21a8404c-521a-44ca-a8f7-cba514090dc0/20240324_224646.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>We couldn't get away from new weapon ideas, so here's one of an electrified whip that could be used as a spacing tool.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/a35f81e6-20d0-496e-bd87-e3d7ba5fddf0/20240325_161412.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>We had to explore ways to handle throwing cards in different directions</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/012d2454-a316-49a8-95b1-3acae314e837/20240331_171733.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>As we got closer to our deadline and our exploration phase came to an end, we started using our whiteboard to create a checklist for what needed to be done.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/7a975a0c-7428-4dd5-8997-db553f180c57/image-110.png</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Our friends started to help us produce assets, with one being fully remote. We set up our dorm room with all our computers and devices at a large table we bought just so we could work facing each other. Now we could stay connected anywhere anytime. In the background we've have our TV playing full playthroughs of metroidvania games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/fbb1589f-a3bc-45ad-b6f4-64e0321d8abc/timeline.jpg</image:loc>
      <image:title>Projects - Devil's Gambit</image:title>
      <image:caption>Our last month of production was on a tight schedule we had posted on our fridge. We only had one week to playtest and bug fix before the spring show!</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/69781c969e5eb42504026ea7/5f9f6238-4484-4d14-9cb8-ae929a798d28/devilsgambit_promoposter</image:loc>
    </image:image>
  </url>
</urlset>

